Heritage Night: The Great Zero

Hello. Today, I’m going to be talking about The Great Zero. To help with navigation, the D’ni placed markers (not to be confused with Ki markers) in their ages. The English translation of these markers is “Great Zeros”.

The Great Zero is a machine found in Ae’gura. Like the Great Zeros, it serves as a means to improve navigation. However, this machine would not be known as “The Great Zero” by the D’ni; they would call it “Rezeero”. We currently don’t know the translation of this word.

If you have your Ki correctly calibrated, you will see coordinates that are your location relative to Rezeero (The Great Zero.) Those blue lines that pass by every so often are used to help keep Rezeero calibrated.

When explorers first came to D’ni, Rezeero was uncalibrated. Calibration was done by individuals finding locations throughout the city. Groups of locations were put together in what we know as ‘Marker Missions’. Rezeero provided explorers with a number of marker missions to do and when all were completed, Rezeero powered on. Since it was powered on a while ago, we can’t see it in it’s off state, nor can we see it power on.

So now Stone will change the eggroom’s private rooms into teleporters that will take you to a hackable (magical) version of The Great Zero and we will hack it to turn on.

Here is what we saw in the hood:

People asked what powers The Great Zero, I don’t know but I have now asked:



OHBot and the Bomb(second telling)

Hello. Today I’m going to be talking about OHB (or Orange Hair Boy) and his robots.

Soon after MOULa opened, I found a hood named “The Guild of Robots”. Interested, I went in. There were two people in the hood. One of them called himself “OHB”; the other, “OHBot”. OHBot was a robot (computer controlled avatar) created by OHB, who had a striking resemblance to his creator. OHBot was in very early stages of development. Most of the things I said to him, he did not understand and said something like: “I don’t know what you said; I’ll let OHB know, so he can fix the problem.” With my usual bad spelling, I got this more than other people. OHB was monitoring my conversation (to help improve OHBot) and kept telling me how to correctly spell things so that OHBot would understand. If I only knew, at that point, that OHBot would be become a big thing! I left and continued my duties around cavern.

As time passed, OHBot became a lot more advanced. You could ask him many things and he had many responses. For example, you could ask him “OHBot, what it your favorite color?” and he would say “Orange”. If you threw something at him, he would “set his phasers to 100% and destroy the object” or “duck out of the way faster than you can see”. There was a lot of silly stuff like that, but also a lot of useful stuff as well. He could tell you the weather, calculate a puzzle answer, play ‘20 questions’ and translate phrases into different languages.

OHB added the translation function for fun. He did not realize how useful it would be. When they were added, people were Ki mailing their buddies, who did not speak that much English and were telling them to “get into the Guild of Robots now!” The only problem was that you had to be in the same room as OHBot for him to do the translation and it had to be public, so the chat was covered in translations. This led to OHB creating a translation program BabelBot. It will run alongside MOULa and provide translations (using Google translate). The only downside is you need to run MOULa in a window. After Bablebot OHB made a project called GULP to translate several Myst projects.(including MOULa and Riven)

Now back to robots, it’s time to talk about ‘the bomb’! On July 10th, 2010, a man who the Ki identified as ‘BOMB’ appeared in the city. He was a robot that was created by OHB’s unnamed arch-nemesis. He had the appearance of an older man. When talked to he would speak out loud, his material being a bunch of funny lines from the video game Starship Titanic. If left alone he would start counting down bet never reach zero.(instead he would panic and restart from 1000). OHB’s arch nemesis had captured OHB and was holding him in the nemesis’s Relto. OHB did not have his Relto book, but he did have his Ki (oddly). On the forums, AgeExplorer wrote about what was going on, including the Ki mail he received from OHB. It was a coded message to deactivate the bomb. Explorers had to figure out how to decode it. The cavern was packed the whole time and most explorers could not get in to see what was going on. Fortunately, explorers managed to crack the code and save the day! OHB was saved as well. Later this disarmed BOMB (who thought he was still armed) was in the arch’s hood for those to see, who had missed the event.


So what happened to the robots? Sadly OHB has moved onto other things, however thanks to events like this his legacy lives on.


And now the man himself OHB, who will be telling his side of the story and then answering any questions you, may have for him.

OHB’s story and FAQ:

Chat log

03/12 14:31:30)  OHB: it’s ok. i’ll type i guess.
(03/12 14:31:52)  OHB: so, as Jamie mentioned, it all started with OHBot…and he was born out of sheer boredom.
(03/12 14:32:17)  OHB: I’ve always been one to play with things and try things out. I guess I was just the right guy in the right place with the right knowhow.
(03/12 14:32:39)  OHB: From OHBot, everything took a somewhat logical path of progression from one project to another.
(03/12 14:33:25)  OHB: And while I completely enjoyed doing things like OHBot and the BOMB, etc., it became pretty clear to me that my role wasn’t to lead the revolution.
(03/12 14:34:03)  OHB: Rather, it was just to inspire it. I helped form the Grey Hats and worked with Cyan to get those things (like the Fun House and Guild of Illusions) officially sanctioned.
(03/12 14:34:48)  OHB: There are plenty of other people with more skills than I…and I was happy for them to be able to use the new space to further their own efforts to bring URU into the next century.
(03/12 14:35:12)  OHB: Today, I’m not very active in the cavern…I have other things that I’m working on.
(03/12 14:35:21)  OHB: But, I keep in touch with the community in my own ways.
(03/12 14:35:51)  OHB: I still maintain GULP – the project for translating URU/Riven/etc into other languages in the hope that one day we’ll be able to share what we have with everyone.
(03/12 14:36:10)  OHB: And I’m on this year’s Mysterium committee…so come on out to Salt Lake City this year! :)
(03/12 14:36:39)  OHB: that’s really all I’ve got. I’m happy to answer any questions that anyone has.
(03/12 14:36:58)  HeritageNightGuy: I’ve got a question?
(03/12 14:37:03)  OHB: sure thing
(03/12 14:37:06) Christian Walther has a question
(03/12 14:37:16)  HeritageNightGuy: What inspired you to make the bomb?
(03/12 14:37:40)  OHB: I was always curious what I could make OHBot do…what his limitations would be.
(03/12 14:37:56)  OHB: OHBot was a little different than the bots we’re used to today, like Mimi Bot who I see on my buddy list.
(03/12 14:38:21)  OHB: OHBot didn’t directly interact with the game or the servers. OHBot was basically a robotic player…pressing keys on the keyboard like you and I do.
(03/12 14:38:30)  OHB: Walking using the keyboard and mouse like we do.
(03/12 14:38:40)  OHB: So I experimented with lots of things.
(03/12 14:38:54)  OHB: I tried to see if I could get OHBot to go on his own pellet runs, for example.
(03/12 14:39:08)  OHB: Quite complicated for a blind and dumb computer program lol
(03/12 14:39:15)  OHB: It wasn’t a huge success.
(03/12 14:39:40)  OHB: In the same vein, I experimented with OHBot’s access to use the microphone
(03/12 14:39:55)  fredinsel: Hello Folks, hallo Leute
(03/12 14:39:56)  OHB: I made it so he could play music
(03/12 14:40:10)  mTX17: abend fred :)
(03/12 14:40:16)  OHB: And, in reverse, I made it so OHBot could record audio as well to MP3 files.
(03/12 14:40:31)  OHB: But I thought it would be cool to interact with a robot in some way with voice.
(03/12 14:40:47)  OHB: After some thought, I remembered the game Starship Titanic.
(03/12 14:41:00)  OHB: It had lots of awesome robot characters…each was fully voiced.
(03/12 14:41:26)  OHB: …and I already had all of the extracted audio. So, it was a pretty easy jump from there to making the BOMB.
(03/12 14:41:43)  OHB: Originally, I thought about making a robot bartender using the voice of BarBot from Starship Titanic.
(03/12 14:41:44)  HeritageNightGuy: There is a BOMB in the game
(03/12 14:41:53)  OHB: He would have lived in the Kahlo pub.
(03/12 14:42:17)  OHB: But, I settled on the BOMB character (yes, it’s a character in the game) because he didn’t do much and he would be easy to program.
(03/12 14:42:41)  OHB: From there, I made an event for fun, and the rest is history :)
(03/12 14:42:54)  HeritageNightGuy: Thanks for the explaination
(03/12 14:42:56)  OHB: does that answer your question, Jamie?
(03/12 14:43:10)  HeritageNightGuy: Yes thank you
(03/12 14:43:17)  OHB: CW, you had a question?
(03/12 14:43:21)  Christian Walther: You just answered my question, thanks (about mentioning the ingenious way OHBot interacted with the game, compared to today’s bots who have it a lot easier)
(03/12 14:43:34)  HeritageNightGuy: We have time for a more quesioints and then the cavern tour is on
(03/12 14:43:59)  OHB: ah yeah. Today’s bots have it a lot easier, but it took some better technical guys than I to figure out how to do that.
(03/12 14:44:08)  spatialkay: how does a bot controlled by a keyboard differ from useravatars?
(03/12 14:44:16)  Christian Walther: and Cyan to release the source code.
(03/12 14:44:46)  OHB: well, we already had the source code for the necessary things before that :)
(03/12 14:44:55)  OHB: but Cyan releasing the code certainly helped in other areas.
(03/12 14:45:10)  OHB: spatialkay, in many ways there is no difference.
(03/12 14:45:26)  OHB: I always used to tell people, OHBot is an avatar like any other person.
(03/12 14:45:49)  OHB: While we use fingers to press keys and use the mouse, OHBot has virtual fingers that operate a virtual keyboard and mouse.
(03/12 14:45:58)  OHB: When OHBot went online I would watch him.
(03/12 14:46:43)  spatialkay: would he not require your intervention to act?
(03/12 14:46:50)  OHB: He went through the login dialog, picked the right avatar, went to Relto, used his Nexus book to get to his hood.
(03/12 14:46:54)  OHB: All just like we do.
(03/12 14:47:09)  OHB: once in a while he’d get stuck and I’d have to help but he was pretty good on his own.
(03/12 14:47:46)  RoJethhe: So more or less you programed Macors/Micros?
(03/12 14:47:48)  Christian Walther: Could he ever “see” (interpret the video output) or was it just the chatlog until the end?
(03/12 14:48:47)  OHB: Rojethhe, you could call it macros…but they were very smart macros with LOTS of custom code for the AI and a database full of information.
(03/12 14:48:56)  OHB: CW, I did experiment a little with “seeing”
(03/12 14:49:18)  OHB: In order to OHBot to go on a pellet run, he would have to locate the big blue button to open the oven, for example.
(03/12 14:49:51)  OHB: And, OHBot used VERY basic vision when linking. He’d wait for the screen to go dark, then for it to be not dark.
(03/12 14:49:58)  OHB: that’s how he’d know he had finished linking :)
(03/12 14:50:08)  HeritageNightGuy: That’s neat!
(03/12 14:50:21)  OHB: same thing when logging in.
(03/12 14:50:28)  OHB: he could “see” when the avatar selection screen appeared
(03/12 14:50:55)  OHB: any other questions?
(03/12 14:50:58)  Christian Walther: Interesting, thanks.
(03/12 14:51:03)  OHB: you’re welcome! :)
(03/12 14:51:42)  OHB: Alright well if there’s no more questions I’ll turn things back over to Jamie
(03/12 14:51:48)  OHB: Thank you for the invite!
(03/12 14:51:48) RoJethhe claps his hands
(03/12 14:51:52) Frobozz claps his hands
(03/12 14:51:53) mTX17 claps his hands
(03/12 14:51:54) Christian Walther claps his hands
(03/12 14:51:54)  HeritageNightGuy: No problem
(03/12 14:51:57) tkol17 claps his hands
(03/12 14:51:57) Boywhith claps his hands
(03/12 14:52:03) OHB bows
(03/12 14:52:07)  HeritageNightGuy: Thank you ver much ounce again to OHB!
(03/12 14:52:09) HeritageNightGuy bows
(03/12 14:52:18)  OHB: my pleasure
(03/12 14:52:36)  HeritageNightGuy: And that’s it for tonight’s Heritage Night! Thakn you very much for comeing
(03/12 14:52:44)  OHB: i’d join you for the cavern tour but as it happens, i’m in the middle of a date and my date has been gracious enough to wait for me to do this :)
(03/12 14:52:53)  OHB: bye everyone!
(03/12 14:52:55) Franklife claps his hands
(03/12 14:52:59) mTX17 waves goodbye
(03/12 14:53:01) mTX17 claps his hands
(03/12 14:53:02) tkol17 waves goodbye
(03/12 14:53:03)  Christian Walther: give a hug to your date
(03/12 14:53:04) ChristaM claps her hands
(03/12 14:53:13)  HeritageNightGuy: I’m not running the cavern tour and have some other stuff to do myself
(03/12 14:53:17)  spatialkay: and a big smooch too
(03/12 14:53:17)  HeritageNightGuy: See you later
(03/12 14:53:20)  OHB: oh…there will be hugs
(03/12 14:53:25)  OHB: …and smooches…
(03/12 14:53:27)  OHB: ;)


Heritage Night: Stories Of MOULa’s past.

Hello and welcome to another Heritage Night, the event where I talk about the game’s history. Since the anniversary of MOULa happened earlier this month, I thought it would be nice to hear the stories from explorers who have been here a while about their experiences in the game.

I will be up first. My name is Jamie Marchant and I have been an explorer since MOULa started in 2010. I had played URU offline, but was not interested in playing the paid-for Myst Online in 2007. I occasionally checked in on the site after it was cancelled. One time, I checked the site in 2010 and then realized the game was now free! It was very exciting, I downloaded it as soon as I had the chance. At the time, it was very hard to get into, due to everyone trying at once. I had to wait a week before I could get in.

It was fun to see all the new content not present in the offline game. I soon realized that what made MOULa special was: playing with other people.

I attended a number of memorable events; my favourites involved authorized hacking (restricted to certain areas) and computer controlled avatars (“bots”).

At one time, the bot OHBot was standing in his neighbourhood 24/7 and one could come by and visit him. Authorized hacking would also occur regularly. I loved this since I would visit the city to see if anything was up. If nothing was happening, I would check to see if there was any authorized hacking. If not, I could always ‘hang out’ with OHBot.

Sadly, this time is passed, but these and other events can now be remembered thanks to events like this one. Thank you for listening to my story, I have time now for a few questions.

Next up: Tai’lahr! Please welcome her to the stage!

Tai’lahr’s story:

“I’m not going to tell you the history of the cavern; Jamie and the Heritage Night group already do a good job of that. I’m just going to tell you about my experiences and how it felt back then.

I arrived in the cavern in late December 2006 – the day before The Great Scream (although I wasn’t present when it happened or even aware that it did for awhile). I explored on my own for awhile, but began meeting other explorers. At the end of January 2007, the DRC released Eder Delin and I spent many a late night helping with door runs there and making new friends.

In the first few months, there was a steady stream of new things for explorers to find. About once a week, something new would be discovered. Sometimes it was a linking book released by the DRC, a linking stone left somewhere by the bahro, a Relto page left somewhere by Yeesha or an article of clothing. And, in the first week of every month, explorers would run through the ages looking for a sparkling object to add to their calendar island.

One of the most exciting things to happen was in April when the pedestal and bahro stone to the city appeared in the hood book room and for awhile, our hood had a special visitor. Every time someone linked into the hood, a bahro would appear beside the pedestal. We took turns linking in while others posed with the bahro.

Also that month, my hood mates and I got to participate in the making of Marten’s video, “Talk” (http://alderem.noip.me/Uru/talk.html) which was very exciting for us. Later that month, I joined the Guild of Greeters. I did most of my greeting in the “A Beginner’s Bevin” neighborhood where the Restoration Engineers (ResEngs) would give Orientations.

Many of the explorers were proactive in those days. If they wanted something, they organized and took action. Sometimes, it was an event or action to get the DRC’s attention to get something they wanted and sometimes it was to accomplish something on their own. Like the “Day of Darkness” on May 1st when everyone wore black to protest the lack of communication from the DRC. Or, vidkid organizing the “24 Hour Great Zero Recalibration Revival” in April and the “Bevin Objection” on the Great Stairs in September.

Even the Memorial outside the Kahlo Pub which seemed to be because of Wheely & Rose dying there was actually something that Explorers had been suggesting for a long time.

When the DRC released the Er’cana linking book and encouraged explorers to help feed the lake algae by dropping pellets, there was much discussion among the explorers about pellet recipes and whether or not it was even the right thing to do. They persistently requested more information from the DRC to help them decide what to do. JWPlatt went to great lengths to convince the DRC to provide explorers with the Lake Point Data which they eventually did.

Ordinary explorers could find themselves in extraordinary situations – like when Rils went on an expedition to Negilahn with DRC member Douglas Sharper. Or, when Yeesha appeared to a group in a neighborhood or when a bahro would appear to explorers. Back then, it wasn’t an illusion created by bots; it was real and it was a rare event that was treasured by the explorers who experienced it.

It was an exciting time to be an explorer in the D’ni cavern.

I was fortunate to be present for many DRC member visits, but the one that’s most important to me was when Dr. Watson told us the future of the cavern was up to us; that the guilds and explorers would have to work together writing, maintaining, mapping, and exploring new Ages. Explorers took that message to heart and are still working together to bring new ages to the cavern.

End of Tai’lahr’s story.

Chat log(Q&A):

(02/27 14:23:07) HeritageNightGuy: Note question will appear on the Heratige Night blog
(02/27 14:23:10) skuavi II: we can explore more new ages?
(02/27 14:23:15) skuavi II: on april?
(02/27 14:23:27) HeritageNightGuy: I don’t know anything about that, sorry.
(02/27 14:23:52) Tai’lahr: You can currently explore new ages on other shards, yes. Hopefully, some of them will find their way here to MOULA.
(02/27 14:23:53) HeritageNightGuy: I MAY do an event in the future where I update people on current events. Stay tuned
(02/27 14:24:20) rarified: I’m trying to orient myself in the historical calendar. I was a little shy in the beginning so I don’t remember much group involvement.
(02/27 14:24:37) rarified: Do you remember what time frame the light meter was removed?
(02/27 14:24:46) skuavi II: i see a pic about.., the people say is tokotah alley in the past
(02/27 14:24:55) skuavi II: the pic called reano.jpg
(02/27 14:25:02) Tai’lahr: Not too long after it was installed.
(02/27 14:25:05) rarified: I remember it being present the first few visits I did, and then it was removed.
(02/27 14:25:07) skuavi II: you can search it in images google
(02/27 14:25:20) skuavi II: the pics looks amazing
(02/27 14:25:29) Tai’lahr: Yes, it wasn’t working the way Laxman had hoped.
(02/27 14:25:43) skuavi II: ah ok :)
(02/27 14:25:45) Tai’lahr: We’re having two conversations right now, aren’t we? ‘ _
(02/27 14:25:57) rarified: Ummm, yup
(02/27 14:26:02) skuavi II: and katha island
(02/27 14:26:13) Tai’lahr: Okay, any other questions for me?
(02/27 14:26:37) rarified: Question for Jamie, maybe related to you Tai
(02/27 14:26:46) HeritageNightGuy: Got for it!
(02/27 14:26:55) Tai’lahr: Okay.
(02/27 14:27:18) rarified: I try (without having been there) to have much of a draw to events with Bots and Magic Shows.
(02/27 14:27:34) Tai’lahr: Try to understand?
(02/27 14:27:44) rarified: It’s spectacular as a technical feat, but it seems to diminish the IC experience for me.
(02/27 14:28:06) rarified: Do you find that to be the case personally? Or is the gathering of a group the attraction?
(02/27 14:28:21) Tai’lahr: I kinda feel the same way, but I support the people who put them on and who attend because it keeps the cavern active.
(02/27 14:29:00) rarified: What about you Jamie? You said you came in just as the Bots were being developed?
(02/27 14:29:46) skuavi II: friends in the game know my great fascination with this game
(02/27 14:30:01) HeritageNightGuy: Hmm….
(02/27 14:30:38) HeritageNightGuy: I think hacks are none-cannonical but there are a fun none the less.
(02/27 14:31:06) HeritageNightGuy: I don’t think I could every see I saw any of the hack in a stirct IC talk expect fro in parseing or as a really wird dream
(02/27 14:31:21) skuavi II: I always ask how things are new ages to explore and discover new old machines d.ni
(02/27 14:31:23) rarified: Yah, I would try to steer clear of the Purity of D’ni society mindset.
(02/27 14:31:43) HeritageNightGuy: I don’t ahve a problem with breaking cannon though, it’s fun
(02/27 14:31:47) skuavi II: the kiva’s exists in real life
(02/27 14:31:59) HeritageNightGuy: I’ve used hacks in the past to show things that you can’t see in game like the light meter
(02/27 14:32:14) HeritageNightGuy: I know some of the tours use them this way as well
(02/27 14:32:29) rarified: The most attractive one I could use would be fly mode for taking photos or movies.
(02/27 14:32:54) skuavi II: brb
(02/27 14:32:56) HeritageNightGuy: Ok
(02/27 14:33:13) Tai’lahr: I would like to thank Jamie for inviting me to tell my story here today and in general for hosting the Heritage Night events and preserving our history of the cavern.
(02/27 14:33:29) HeritageNightGuy: Your welcome!
(02/27 14:33:36) Tai’lahr: And, thank you all for coming and listening.
(02/27 14:33:49) rarified: Thanks All!
(02/27 14:34:44) HeritageNightGuy: Any other questionts
(02/27 14:35:27) rarified: Is there a syllabus about what you present in HN? A point where you reset and start from the beginning?
(02/27 14:36:13) rarified: I guess I’m predicating that on your gatherings going through history chronologically.
(02/27 14:37:45) Tom(Samoth): shorah all :)
(02/27 14:37:53) Tai’lahr: Shorah, Tom.
(02/27 14:38:00) rarified: Shorah?
(02/27 14:38:02) rarified: !
(02/27 14:38:08) skuavi II: shorah tom
(02/27 14:38:11) skuavi II: :)
(02/27 14:38:19) Tai’lahr: I’m afraid we’re near the end of the event.
(02/27 14:38:23) HeritageNightGuy: I may have went ‘in order’ at one point but at this point I like to try new and diffrent things and don’t plan on retellig my old stories unless I can make them much better.
(02/27 14:38:30) skuavi II leans left
(02/27 14:38:36) Tom(Samoth) leans left
(02/27 14:38:40) skuavi II leans right
(02/27 14:38:48) Tai’lahr: But, you can read them on the Heritage Night website.
(02/27 14:38:57) skuavi II: talking about new ages :)
(02/27 14:39:02) rarified: Ok, I’ll do that!
(02/27 14:39:08) Tom(Samoth): ok, I was just curious wat was going one here..
(02/27 14:39:16) skuavi II: who know the word nekisaloth?
(02/27 14:39:19) HeritageNightGuy: Haveing said that I have iniveted OHB in for next month and wil be retelling stories about his robots, since I found them really fun.:)
(02/27 14:39:34) Tai’lahr: Now, that should be interesting.
(02/27 14:40:08) HeritageNightGuy: Yes the archive on the site(https://heritagenight.wordpress.com/) is very large
(02/27 14:41:07) Tom(Samoth): ok… go to the Plaza.
(02/27 14:41:45) HeritageNightGuy: Dimensional Traveler Celm has stories on the site from the gametap erea. They detail everyting that happend then./
(02/27 14:41:58) HeritageNightGuy: I have 2010-present ears stuff
(02/27 14:42:22) HeritageNightGuy: (I find it hard to tell storeis about thigns I did not experince)
(02/27 14:42:47) rarified: Better than me… I find it “impossible” ;)
(02/27 14:43:08) HeritageNightGuy: Any more questionts or can I wrap things up now?
(02/27 14:43:54) Tai’lahr: Thank you again, Jamie. I had fun writing my story.
(02/27 14:44:01) rarified: Take a bow, Jamie
(02/27 14:44:08) Tai’lahr claps her hands
(02/27 14:44:12) HeritageNightGuy: I guess this is the end. Well thank you very much for comeing and thanks again to my specail guest this month Tai’lahr.
(02/27 14:44:13) rarified claps his hands
(02/27 14:44:14) HeritageNightGuy claps his hands
(02/27 14:44:14) tkol17 claps his hands
(02/27 14:44:26) Tai’lahr: Safe journeys, everyone!
(02/27 14:44:27) Tai’lahr salutes
(02/27 14:44:51) HeritageNightGuy: And if you thought this was fun, you should come next mont when I will talk about computer controleld avatars
(02/27 14:44:59) HeritageNightGuy: Chow!


Merry Christmas

Merry Christmas and a Happy New Year From Heritage Night.


The Fun House vidoes

At a recent event, a retold the stories that lead to the creation of The Fun House and filmed it. Here are the videos for your viewing pleasure:

Hertiage Night: Why I love the serries!

Welcome to Heritage Night. Today, I will be talking about the Myst games and what makes them so great. This may sound redundant (since you probably already know this), but I’m hoping it’s not and that you learn something great about the series which you never thought of. After I’m done talking, I will give you a chance to tell your story of why you love the Myst series! So, let us begin:

-The graphics – the graphics in the series have always been impressive given the limitation of computers when the games were released. The graphics still look great today, if not a tad dated and some of the pre-rendered games look a bit pixelated on modern LCD displays. Most of the graphics in Myst Online also hold up very well today, considering most of the textures, models, and shaders were made for the 2003 URU and the game uses no modern graphics techniques.

-Sound and music – The sound and music have always been very good. Myst III and IV have the best soundtracks, followed by Myst and Riven. I’m not a huge fan of the URU or Myst V soundtracks though. The Myst III and IV soundtracks can easily be described as ‘epic’.

-Game play- The game play is solid for the most part and this does make the series a good set of games, but this is not the reason why I find them so awesome as I do.

– Puzzles – Puzzles in the games are pretty interesting, although that is not the major reason why I play the games. Solving puzzles normally results in unlocking new story segments and new areas to explore, which is rewarding. The only problem is that some of the puzzles are a bit too challenging and I haven’t beaten Myst IV because of this.

– Story – most people would probably say that they play the game for the story. I think of the story as the events that occur in the game. The stories of the games are often interesting and, as I have said, it makes the challenging puzzles worthwhile. Since I haven’t finished Myst IV, I can’t comment on its story. With that in mind, the best story was Myst III, which made me feel sad (but never ‘too’ sad) as the story went on. I will avoid spoilers, but when the whole thing resolved itself at the end, I felt a feeling of great joy.

Now, I’ve saved the best for last. The reason I love the series the most, more than anything else! The reason is “the world!”

The world- the world of Myst is what makes me keep coming back to it! The world is complete, lived in, and has been built to the last detail! Everything exists for a reason; there is logic in the world! The world is complex and there is lots to explore. There are still things I have never seen before scattered across the world. Exploring these worlds is what makes the games so fantastic and so engaging! We are talking about a series where fans ask such questions as ‘What powers the spinning domes in Riven?’, ‘How did Gehn get the Whark into the lake at Plato Island?’, ‘Can the sun in Teledahn really be a sun?’ and many others. These are the worlds of Myst; they are complete to the point of the creators coming up with their own civilization with its own social norms and even its own religion. I think the game with the most in-depth world is also the largest in terms of its size. The only game to be on five CDs! – Riven! Well that’s what I think; why do you like the series? Anyone want to come up here and tell your story?

At this point we casually talked about the series. I have decided not to feature this talk in this blog.

Heritage Night: Door Puzzle ages

Hello everyone. Now that people have arrived, we can get started. Please follow me to the garden age, it is just over there… point… {we go there}.

People where driected on where to sit or stand.

Today, we will be talking about this age and its “brother” age. Either a copy of this age or its brother is located in each hood, with the exception of two or three. The exceptions are: ‘Kireal'[probably the wrong spelling], the Fun House, and possibly ‘The Hood Of Illusions’. Both this age and its “brother” are garden ages. They both contain a puzzle that, when solved, will open that door. I pointed at the door. The puzzle involves figuring out how to open the door and then running though it. Solving this puzzle is referred to by the community as a ‘door run’. The puzzle is solved the same way in each age. You need a small group of people to solve it. The name of these ages are ‘Eder Tsogal’ and ‘ Eder Delin’. You get a rather interesting prize for solving both ages.

Now onto some brief history. Interestingly, I had trouble finding much information about the ages. I know they appeared in 2007. We don’t know who wrote the ages or for what purpose. At one point, I read somewhere that the word “Elder” means garden in D’ni. [citation: http://www.eldalamberon.com/dni_dict.htm](rel.to redirects here.)

Now let us solve this age! How many new people are here?(who have never solved this puzzle?). I would like to give the new players a chance to solve the puzzle for the first time without hints. What do you think? Lastly, I would like to record your text chat for the Heritage Night site archive. Is that OK with everyone?

(04/11 16:02:19) Chat.log started…

(04/11 16:02:19) Guild of Guilds: NOW you’re asking?

(04/11 16:02:22) Guild of Guilds: :)

(04/11 16:02:25) Janeerah: lol

(04/11 16:02:28) HeritageNightGuy: Chat log started

(04/11 16:02:41) HeritageNightGuy: everything beffore I said that won’t be in the log

(04/11 16:02:57) HeritageNightGuy: So that’s why it was ok to wait to ask till then :)

(04/11 16:03:23) Mir: ok … i need to go in a few minutes

(04/11 16:03:35) Guild of Guilds: shame

(04/11 16:03:36) 2x avro: Ask and I will repeat

(04/11 16:03:42) HeritageNightGuy: Alight thanks for comeing

(04/11 16:03:51) Mir: yep – by HNG

(04/11 16:04:03) Mir: bye all

(04/11 16:04:09) Christian Walther: Bye Mir

(04/11 16:04:11) Guild of Guilds: bye Mir

(04/11 16:04:13) Christa: bye mir

(04/11 16:04:16) 2x avro: bye ,Mir

(04/11 16:04:20) HeritageNightGuy: see you next mont hopfully when we will, well I lost my master list

(04/11 16:04:21) Janeerah: later, mir

(04/11 16:04:21) skuavi II: see you mir have fun :)

(04/11 16:06:40) HeritageNightGuy: hello?

(04/11 16:06:47) Christian Walther: pong

(04/11 16:07:01) Guild of Guilds: so are we doing this or what?

(04/11 16:07:02) HeritageNightGuy: So what now?

(04/11 16:07:20) HeritageNightGuy: I don’t know but we just stood there for 30 secounds lol

(04/11 16:07:35) Christian Walther: it happens

(04/11 16:08:07) Christian Walther: avro? You’re in charge :)

(04/11 16:08:33) Guild of Guilds: if you want to

(04/11 16:08:41) Christian Walther: yes :

(04/11 16:08:44) Christian Walther: :)

(04/11 16:09:28) 2x avro: least able to be in charge

(04/11 16:09:45) Guild of Guilds: no problem

(04/11 16:10:13) HeritageNightGuy: you relize you don’t have to type, you can just tell us how to solve the age and then one of us can direct people

(04/11 16:10:24) 2x avro: do we have a door caller ?

(04/11 16:10:27) Janeerah: call ppl to help

(04/11 16:10:43) Christian Walther: I can do it if you tell me what you want me to do

(04/11 16:11:25) Christian Walther: (unless it confuses you that I number the symbols differently than most others)

(04/11 16:11:47) Guild of Guilds: there is that, yes ;)

(04/11 16:11:52) 2x avro: do you want me to, get more players in the city ?

(04/11 16:12:21) Christian Walther: You decide if you want more helpers. We’re enough if one makes some extra effort.

(04/11 16:12:24) 2x avro: we are 7 now

(04/11 16:12:37) Christian Walther: I can give a shout to one neighbor if you want.

(04/11 16:12:41) Janeerah: except a friend asked me to go meet

(04/11 16:12:43) Guild of Guilds: 7 should work

(04/11 16:13:02) Janeerah: so if you have friends around, pls call them

(04/11 16:13:39) HeritageNightGuy: Sorry had a call

(04/11 16:13:56) 2x avro: me no friends log now

(04/11 16:14:02) HeritageNightGuy: I’m in the wrong avi, this one has no feinda and I haven’t found a lot of my freinds after the crash

(04/11 16:14:23) HeritageNightGuy: Howecer I’m fast and can do two peoples work :)

(04/11 16:14:29) HeritageNightGuy: *however

(04/11 16:14:29) Guild of Guilds: friendless avies are sad

(04/11 16:14:56) Christian Walther: Patricio is on his way.

(04/11 16:15:01) Janeerah: good

(04/11 16:15:38) To Christian Walther: Be sure to explain to him what it is we are doing(with the no spoliers and such)

(04/11 16:15:50) From Christian Walther: yep

(04/11 16:16:08) 2x avro: should we find a cloth for each ?

(04/11 16:16:19) HeritageNightGuy: Should we?

(04/11 16:16:49) Guild of Guilds: we could try

(04/11 16:16:54) To Christian Walther: Looks like he may have seen ‘too much’ allready. This gives me an idea

(04/11 16:16:59) Janeerah: hey oat

(04/11 16:17:01) Janeerah: pat

(04/11 16:17:05) 2x avro: well if we play the door , we could

(04/11 16:17:06) Patricio: hi

(04/11 16:17:09) Christian Walther waves hello

(04/11 16:17:16) HeritageNightGuy: Hi

(04/11 16:17:16) Janeerah: good, i can go then

(04/11 16:17:36) Christian Walther: See you Janeerah

(04/11 16:17:36) Guild of Guilds: see you Janeerah

(04/11 16:18:18) Guild of Guilds: ok I’ll find a cloth

(04/11 16:18:20) 2x avro: I have a cloth

(04/11 16:18:21) Janeerah: wish you a successful one

(04/11 16:18:26) Guild of Guilds: found one

(04/11 16:18:35) Christian Walther: Do you want me at the door or at a cloth, avro?

(04/11 16:18:35) Guild of Guilds: now what?

(04/11 16:18:45) 2x avro: ok

(04/11 16:18:52) HeritageNightGuy: Sorry went away for a bit

(04/11 16:19:15) [ Auto Shout Enabled ]

(04/11 16:20:03) HeritageNightGuy: Don’t forget to type ‘/autoshout’ to make your avi talk too people that are father away(who names are not sorrounded by “<<”

(04/11 16:20:13) Janeerah: hmph, now the friend i had to meet is offline

(04/11 16:20:14) HeritageNightGuy: *farther

(04/11 16:20:15) Christian Walther: Not needed right now.

(04/11 16:20:20) 2x avro: each find a cloth now except fordoor caller

(04/11 16:20:32) Christian Walther: The angle brackets are for voice, not text chat

(04/11 16:20:33) Guild of Guilds: ok

(04/11 16:20:46) From angelmyst in angelmyst’s Relto: are you all still in the eder?

(04/11 16:20:55) 2x avro: ok, for,autoshout

(04/11 16:20:55) HeritageNightGuy: Wow I did not know that this whole time!

(04/11 16:20:55) Christian Walther: I’m assuming I’m the door caller.

(04/11 16:21:15) Patricio: I typed in autoshout, because I want them to hear me in E’rcana

(04/11 16:21:38) Christian Walther: Text chat normally goes to the closest approximately 10 (don’t remember exactly) people.

(04/11 16:21:41) Guild of Guilds: AUTOSHOUT!!!!!!!!!!!!!

(04/11 16:21:50) 2x avro: yep C

(04/11 16:21:59) HeritageNightGuy: I read you Gould Of Guilds

(04/11 16:22:05) Christian Walther: We’re fewer than that here so everyone always hears everyone.

(04/11 16:22:09) Guild of Guilds: CARBARK!!!!!!!!!!!!!!!!

(04/11 16:22:18) HeritageNightGuy: Oh I thought it had to do with distance

(04/11 16:22:29) HeritageNightGuy: and the ><

(04/11 16:22:29) Christian Walther: Voice has to do with distance.

(04/11 16:22:30) Guild of Guilds: oh, didn’t know that either

(04/11 16:22:54) Christian Walther: Shorah angelmyst

(04/11 16:22:58) HeritageNightGuy: I’ve been playing this game off and on since 2010 and I still don’t know how that works oh well

(04/11 16:23:04) angelmyst: hiya peeps.

(04/11 16:23:05) HeritageNightGuy: Shorah angelmyst

(04/11 16:23:06) Guild of Guilds: hi angelmyst

(04/11 16:23:19) Christian Walther: Neither would I if I hadn’t read the code

(04/11 16:23:22) 2x avro: nobody behing the gazebo

(04/11 16:23:27) Janeerah leans left

(04/11 16:23:35) angelmyst leans right

(04/11 16:23:37) Player added.

(04/11 16:23:39) Guild of Guilds: angelmyst, avro is organising a door run

(04/11 16:23:51) angelmyst: okay

(04/11 16:23:52) Christian Walther: nobody at the rock near me either

(04/11 16:23:55) angelmyst: I have Gazebo

(04/11 16:23:58) To angelmyst: In future allways remember to tell people you are adding them to your buddies list

(04/11 16:24:02) 2x avro: ok, angelmyst

(04/11 16:24:06) Guild of Guilds: ask avro what to do next

(04/11 16:24:15) To angelmyst: Though it’s not a prblem in genreal this time since I think we where bugs before the crash

(04/11 16:24:44) 2x avro: do we have all cloths covered ?

(04/11 16:24:46) Guild of Guilds points

(04/11 16:24:48) From angelmyst: oh, sorry…yes we have been a while..and I figured you are a ‘public’ figure with Heritage Nights.

(04/11 16:24:50) Guild of Guilds: no

(04/11 16:25:18) Christian Walther: I you would take that one Guild, Christa could take yours in addition (if she wants two)

(04/11 16:25:25) To angelmyst: oh also where tying to get 2x avro(who types slow) to solve the puzzle, he has seen ‘too much and may not fully know how to solve the puzzle

(04/11 16:25:37) HeritageNightGuy: i have a cloath

(04/11 16:25:39) Guild of Guilds: that okay Christ?

(04/11 16:25:40) 2x avro: do you want me to find all cloths ?

(04/11 16:25:41) Christian Walther: although we should be enough for all now

(04/11 16:25:48) Christian Walther: skuavi, are you participating?

(04/11 16:25:58) skuavi II: hola patricio :)

(04/11 16:26:11) skuavi II: door run?

(04/11 16:26:16) To angelmyst: I don’t know if ‘public figures’ like being contacted by random people anymore then the rest of us do but I can understand people conacting me just the same

(04/11 16:26:17) From angelmyst: ah, okay..I will just hush, and follow diecions…

(04/11 16:26:19) Christian Walther: yes

(04/11 16:26:26) skuavi II: sure thanks :)

(04/11 16:26:30) 2x avro: yep door run test

(04/11 16:26:32) From angelmyst: directions

(04/11 16:26:39) skuavi II: okey :)

(04/11 16:26:41) Christian Walther: good, we have all cloths covered now

(04/11 16:26:49) Guild of Guilds: great

(04/11 16:27:00) Christian Walther: what do we do now, avro?

(04/11 16:27:05) To angelmyst: regradless if you buddy me, I don’t automatically buddy you so I can’t respound when you messege me

(04/11 16:27:07) From angelmyst: but how is one suppose to find out what is happening, with an announcement on forum…

(04/11 16:27:29) skuavi II: who is numinous/terokh?

(04/11 16:27:31) From angelmyst: that is how I knew this was on..from forum.

(04/11 16:27:50) Christian Walther: I could look up his real name, but would that help you?

(04/11 16:27:54) skuavi II: hello angelmyst :)

(04/11 16:27:56) 2x avro: each touch their cloth to find |#

(04/11 16:27:56) Patricio: avro, a little louder, please.

(04/11 16:28:04) To angelmyst: yes Heritage Night will be aounced on the forum. If it’s really special it may a

(04/11 16:28:11) HeritageNightGuy: touched

(04/11 16:28:22) Guild of Guilds: me too

(04/11 16:28:31) 2x avro: me will touch mine now

(04/11 16:28:48) Christian Walther: I see symbols lighting up on the door.

(04/11 16:28:49) From angelmyst: but you have been on my bud list a while…before the crash, and again in this new avi frame

(04/11 16:28:51) To angelmyst: also be announced on the Gould Of Messenges site, at the AGM and I will apper in cavern

(04/11 16:28:55) Guild of Guilds: oh wow

(04/11 16:29:15) To angelmyst: Yes I forgot to add you and I diden’t really add all my buds to Hertiage Night :(

(04/11 16:29:17) 2x avro: # ?

(04/11 16:29:29) From angelmyst: all fine….sorry

(04/11 16:29:33) To angelmyst: Ok I have to consantirhgt on the puzzle now

(04/11 16:29:38) To angelmyst: Apology accepted

(04/11 16:29:43) Christian Walther: I’ve only paid attention to one.

(04/11 16:30:07) From angelmyst: as soon as someone messages me, I add them from recent list….just second nature, as a greeter…

(04/11 16:30:18) From angelmyst: lol

(04/11 16:30:19) 2x avro: tell each for cloth push

(04/11 16:30:24) Christian Walther: OK

(04/11 16:30:24) To angelmyst: Uh that makes seense, hmm….

(04/11 16:30:27) Patricio: ah

(04/11 16:30:28) Christian Walther: Guild push

(04/11 16:30:39) Christian Walther: 1

(04/11 16:30:45) Christian Walther: sku push

(04/11 16:30:46) Guild of Guilds: I hear 1

(04/11 16:30:53) Christian Walther: 5

(04/11 16:31:00) Christian Walther: HNG push

(04/11 16:31:04) skuavi II: hight five :)

(04/11 16:31:06) Christian Walther: m

(04/11 16:31:11) Christian Walther: Christa push

(04/11 16:31:16) Christian Walther: 2

(04/11 16:31:20) Christa: 2

(04/11 16:31:21) Christian Walther: avro push

(04/11 16:31:32) Christian Walther: 6

(04/11 16:31:35) Christian Walther: Pat push

(04/11 16:31:39) Christian Walther: 0

(04/11 16:31:39) 2x avro: 0k 6

(04/11 16:31:43) Christian Walther: angel push

(04/11 16:31:49) Christian Walther: 4

(04/11 16:31:51) Patricio: pat’s 0

(04/11 16:31:51) From angelmyst: 4

(04/11 16:31:55) angelmyst: 4

(04/11 16:32:05) Christian Walther: does anyone not know their number now?

(04/11 16:32:12) HeritageNightGuy: I’m not sure my #

(04/11 16:32:13) angelmyst: 4

(04/11 16:32:14) Patricio: i have 0 cw

(04/11 16:32:22) Christian Walther: press again HNG

(04/11 16:32:27) Christian Walther: that’s m

(04/11 16:32:37) HeritageNightGuy: m?

(04/11 16:32:38) Guild of Guilds: heh

(04/11 16:32:43) Christian Walther: (not a number, I know, it stands for “minus one” beause the minus sign is hard to read)

(04/11 16:32:58) Guild of Guilds: yay

(04/11 16:33:03) HeritageNightGuy: Ok so I’m -1

(04/11 16:33:14) Christian Walther: avro, what do I do now?

(04/11 16:33:18) Patricio: pat needs to press…real bad.

(04/11 16:33:21) 2x avro: Did know there was a zero !

(04/11 16:33:32) Christian Walther: I said I number them differently than most others.

(04/11 16:33:39) Guild of Guilds: depends on how you number

(04/11 16:33:48) Patricio: ok 0 it is

(04/11 16:33:49) From angelmyst: if you are teaching a newbie why are they making it confusing by changing the number to door pattern?

(04/11 16:33:54) Patricio: 0

(04/11 16:33:56) Guild of Guilds: you could use letters

(04/11 16:33:57) Christian Walther: I find them easier to recognize by number of quarter spiral turns than by numbering them sequentially 1-7.

(04/11 16:34:01) To angelmyst: don’t ask me

(04/11 16:34:11) From angelmyst: lol

(04/11 16:34:18) To Christian Walther: Wait if where teaching newbes, why are you changing the pattern?

(04/11 16:34:19) Guild of Guilds: or sins

(04/11 16:34:20) Patricio: this’ll be fun

(04/11 16:34:25) angelmyst: kinda confusing to a new player….

(04/11 16:34:30) Guild of Guilds: avarice, greed, pride, anger etc

(04/11 16:34:31) angelmyst: the basic is 1-7

(04/11 16:34:41) Patricio: sloth

(04/11 16:34:51) From Christian Walther: I’m not changing anything. I’ve always done it like that. It doesn’t matter which way you number them.

(04/11 16:34:54) Guild of Guilds would go for sloth

(04/11 16:35:02) 2x avro: My delin caller was Patricio lol

(04/11 16:35:06) Patricio: cole sloth

(04/11 16:35:19) angelmyst: the rule of thumb in teaching is KISS…keep It Simple Sweetie

(04/11 16:35:19) To Christian Walther: Yes but don’t we want to use the way that most people we be using in the future?

(04/11 16:35:31) From Christian Walther: No, because it doesn’t matter.

(04/11 16:35:32) Guild of Guilds: ok let’s

(04/11 16:35:35) Guild of Guilds: now what?

(04/11 16:35:56) From Christian Walther: I did warn him and if he wants it differently he can choose another caller.

(04/11 16:36:06) To Christian Walther: I see your point but I don’t know if others will

(04/11 16:36:16) 2x avro: door caller get a fullm sequence

(04/11 16:36:18) Christian Walther: Does my numbering confuse you? Would you like to let Patricio take over?

(04/11 16:36:39) Patricio: NO! I WANT to be0!

(04/11 16:36:46) Christian Walther: okay okay :)

(04/11 16:37:05) 2x avro: ok CW

(04/11 16:37:37) Christian Walther: Alright, I think you know what we have to do avro, so I’ll do it even without exact instructions, is that OK?

(04/11 16:37:57) 2x avro: ok

(04/11 16:38:02) From angelmyst: avro is the newbie?

(04/11 16:38:24) To angelmyst: he is, or at leat we thought he was, why do you know him?

(04/11 16:38:34) Christian Walther: I will call the full sequence first, then individual numbers. Press when you hear your individual number.

(04/11 16:38:43) Christian Walther: starting door

(04/11 16:38:45) 2x avro: liken i said have played Delin with Pat.

(04/11 16:38:52) From angelmyst: no, he just does not seem like a newbie…he seems to know, but is pretending not to.

(04/11 16:39:06) To angelmyst: What makes you say that?

(04/11 16:39:06) Christian Walther: m 2 5 6 1 0 4

(04/11 16:39:07) Christian Walther: m

(04/11 16:39:14) Christian Walther: 2

(04/11 16:39:17) Christian Walther: 5

(04/11 16:39:30) Christian Walther: 5?

(04/11 16:39:40) HeritageNightGuy: Ok who is 5?

(04/11 16:39:44) To angelmyst: are you 5?

(04/11 16:39:50) Christian Walther: if you pressed, confirm please

(04/11 16:39:50) From angelmyst: nope..4

(04/11 16:40:07) Christian Walther: time’s up

(04/11 16:40:10) Guild of Guilds: sku is 5

(04/11 16:40:18) skuavi II: yes me sorry

(04/11 16:40:26) Christian Walther: right

(04/11 16:40:30) HeritageNightGuy: Ok lets try this again

(04/11 16:40:30) Christian Walther: ok, let’s try again

(04/11 16:40:34) Christian Walther: starting

(04/11 16:40:37) 2x avro: do a roll call

(04/11 16:40:43) HeritageNightGuy: m

(04/11 16:40:43) skuavi II: :(

(04/11 16:40:44) Guild of Guilds: good idea

(04/11 16:40:46) skuavi II: sorry

(04/11 16:40:48) From angelmyst: roll call right before you go for door is good to be sure everyone is at attention.

(04/11 16:40:53) 2x avro: 6

(04/11 16:40:55) angelmyst: lol

(04/11 16:41:05) Christian Walther: stop, I was distracted

(04/11 16:41:15) Christian Walther: someone press please

(04/11 16:41:20) Patricio: by a horse?

(04/11 16:41:22) From angelmyst: sorry….I love door runs.

(04/11 16:41:31) Christian Walther: no by people talking to me :)

(04/11 16:41:43) Guild of Guilds: a person from Porlock

(04/11 16:41:43) Christian Walther: alright, roll call for good measure

(04/11 16:41:46) angelmyst: 4

(04/11 16:41:50) Guild of Guilds: 1

(04/11 16:41:50) Christa: 2

(04/11 16:41:51) Patricio: 0

(04/11 16:41:51) skuavi II: 5

(04/11 16:41:52) 2x avro: 6

(04/11 16:41:56) HeritageNightGuy: m[-1]

(04/11 16:42:00) Christian Walther: cool

(04/11 16:42:06) Christian Walther: next try

(04/11 16:42:23) 2x avro: no #3 6

(04/11 16:42:28) Christian Walther: m 2 5 4 1 6 0

(04/11 16:42:30) Christian Walther: m

(04/11 16:42:33) Christian Walther: 2

(04/11 16:42:35) Christian Walther: 5

(04/11 16:42:43) Christian Walther: 4

(04/11 16:42:46) Christian Walther: 1

(04/11 16:42:49) Christian Walther: 6

(04/11 16:42:52) Christian Walther: 0

(04/11 16:42:56) Christian Walther: run

(04/11 16:42:58) Christa cheers

(04/11 16:43:00) Guild of Guilds: yay

(04/11 16:43:01) Patricio: byeeeeeeeee

(04/11 16:43:03) skuavi II cheers

(04/11 16:43:08) skuavi II: good job :)

(04/11 16:43:09) Christian Walther claps his hands

(04/11 16:43:18) 2x avro: got my door lol

(04/11 16:43:21) Christian Walther: well done all

(04/11 16:43:26) Guild of Guilds: congrats

(04/11 16:43:26) HeritageNightGuy: We did it! Thank you for comeing! I’ll be in the city as Jamie if you need me

(04/11 16:43:32) …Chat.log stopped.