Heritage Night: Hood Tour

Hello and welcome. Usually, I start at the top of the stairs, but I will begin here.  KIimage0019

This is the fountain. To celebrate the D’ni New Year, fireworks come out of it. Over there are some Fire Marbles and there are some cones.

While here, I should point out something interesting about the neighborhoods. At one point, they were called “Bevins.” This was an error. The DRC corrected this when explorers pointed it out. There is only one “Bevin”; it was one of the first neighborhoods the DRC found. Like “Kiral,” it looks slightly different than the other “cookie cutter” neighborhoods. It also should be noted that, unlike whatever magic makes copies of the ages, each neighborhood exists in a cluster somewhere in D’ni. Different hoods have different features; for example, different lights<point if you can> and garden ages. Other things are also different too.


Fire marbles are a D’ni technology. They are stones filled with energy. They can be extinguished by water. A lot of the lights around here are powered by them<point>. As you can see, the fire marbles come in different colours. They also come in different sizes. We can kick them without hurting ourselves so they can’t be that hot. What the D’ni used for a power source is unknown.

I also mentioned cones; they are here to prevent us from going to dangerous places. In this hood, explorers gathered most of them in one place.


Now please follow me up the stairs. This is probably a sort of conference room. It is where I usually hold Heritage Night. I’m not sure why, but there are copies of “Inspired Verse” on the pedestals. The button does nothing. When I was here in 2003 [that is in the offline URU], I came across a button that played a message from Dr. Watson.


The left book goes to Garrison, where you got your Ki. The middle book goes to a garden age; it’s outside the scope of this tour. The right book goes to The Great Zero. I’ll talk more about that on the next tour. ;) The front-middle book leads to Nexus (age you were in to get here).


This is the classroom. On the walls, are ordered D’ni numbers. The projector behind me is out of order and can’t be interfaced with. I imagine, at some point, there were presentations on it.In front of me, is the guide to the Nexus and Ki. There is also a manual explaining how to use the clock. We don’t have time to look at these at the moment. 


This is the egg room. Pictured above is the egg. Kind of creepy, isn’t it? If you close any of the doors in this room, you can have a private conversation with someone. What you say can’t be heard outside the small room and I don’t think you can hear others.[Even voice chat won’t escape the room.]

On the tour, we joked about a monster living inside the egg waiting, ready to come out and eat people. Then two explorers stayed behind and did not tell us. I went back to bravely check on them. It was kind of creepy.  The explorers stayed behind to test out the chat functionality. KIimage0017

The light garden is down here. You can also play Heek(picutered above).

It’s a rock-paper-scissors game. I believe book beats beetle, which beats the red thing (as you can see in its idle animation.)

There are switches by the bridge that turn the lighter here on and off. I like to keep them off since I can see well and want to preserve whatever unknown energy source powers them. The beachball is over there is called “Eddie”. 


This telescope lets you see a view of D’ni. 

This was the last stop on the tour.


The Age Awards

Hello and welcome. It’s time for the Age Awards!

The first category is “Best Puzzles.” It goes to “Teledahn”. Most of the puzzles are innovative and fun to solve. Gahreesen comes in second place; this is due to a game mechanic not found in other Myst games, that made it challenging for me. It does contain spoilers, so if you want to know what I am talking about, ask me at the end. (People who don’t ).

The second category is “Best Graphics.” It does not go to any one age, but all the garden ages. I think they are all graphically nice in their own way. Cyan set out to make beautiful gardens and succeeded.

The third category is “Best Music” and it goes too “Gahreesen.” The music in that age really sets the mood well. It conveys the sense of scale and mood for the age.

The fourth category is “Best Overall Age“and it also goes to “Gahreesen”. It’s a fun age to explore and is rewarding when you fix the machines in it. It was also well thought out and put together. Lastly, it adds to the story by showing some background of the Guild Of Maintainers. In the offline game, it’s even more special, since there is no clue that you will find your Ki there and the Ki is a big game changer.

The neighbourhoods in URU (not the offline game) have the best layout. It’s easy for players to find their way here, to the classroom, to the heek table and the imager screens. This is especially important for new players.

And now for the Player’s choice:

Here they are as counted from the forums:


Kadish Tolesa – 1X

Gahreesen – 1X

Best Graphics:

K’veer -1X

Best Music:

Sharpers D’ni Office – 1 X

Teledahn – 2X

Ahnonay – 1 X

Best Puzzles:

Kadish Tolesa 1 x

People’s complet comments can be found here: http://mystonline.com/forums/viewtopic.php?f=1&t=28808

No questions about this event, if you have any, feel free to leave a comment.

City Tour

This is what I said on the tour. At each stop people could ask question, I have included any if there were any.



Behind me is The Arch of Kerath. It was constructed in 7057 BCE and was modelled after an identical arch found in the D’ni’s age of origin. A prophecy said that the “Great King”(a prophesied ruler of the D’ni) would be welcomed by the Arch. It was of great importance to D’ni people. Fun as it is, the D’ni never flew around the arch on the backs of Barho. That’s a popular trick made by modern “wizards” in the Fun House, a place where people are allowed to hack the game.


Welcome to the docks. Here, ferries would transport people to and from veryus places in D’ni. There was a meter on the docks at one point. People were trying to light the lake and it was supposed to tell them how well they were doing. You can read more about lighting the lake here: https://heritagenight.wordpress.com/2014/07/26/1401/ .


This is a memorial. It was discovered and set up by Dr.Watson shortly after the explorer “Wheely Enberg” was killed by the bad Barho. She was only a teenager at the time. The tragedy reminded everyone of the dangers of cavern life. The other names on the memorial are also explorers who have passed away. If I recall correctly, most of the others are real explorers and not characters made by Cyan.

(lets move on the pub itself)


Ok this is the “Kahlo Pub”.


Over here, we have some monitors. 

Obviously, they don’t work, but the DRC thinks they *might* have been used to broadcast information about races that took place in another age. Any questions about what you have seen in the pub?

Enteral Seeker wanted to know why it’s called the Kaho Pub and I told them I did not know that.

Spatially wanted to know if it were “off-track betting” and I said I believe so.


This is the “Great Stairs”. At one point, some of the Barho did not like us being here. They showed their anger by flying overhead and circling the arch. Later, on Rand’s birthday, this was the spot where the events that lead to the creation of the Fun House took place. This included an illusion of the angry Barho among other things. To find out more about the creation of the Hood Of Illusions, go here: https://heritagenight.wordpress.com/2015/07/30/the-fun-house-vidoes/.


This is a sort of “central hub” where explorers often meet. 


This is the museum. The books here lead to ages the D’ni used to study various animals.


This ‘library’ contains books about the D’ni You could spend a long time reading them. It is called the “Hall Of Kings”. Boywith new more about this area then I did, so I let him contribute this to the tour: 

As the name suggests, in the places, books are stored that tells short chronicles about the D’ni Kings. However,  a few books are missing. You can find 3 missing ones on the Tokotah roof.


We are now in the “Kadish Gallery”. It’s an art gallery by a Grand Master. The artwork is odd in that it is suspected not to be D’ni in origin. Please take some time to look around the gallery and let me know if you have any questions.


This is the last stop. This is the library. Most of it is unavailable to us, but there are several linking books here.

Once again, this is the last stop, any questions about anything you saw here or anywhere.


D’ni Holiday

Hello and welcome. Today, I will be talking about ‘D’ni holidays’.

Now the D’ni used a different calendar, but don’t worry, I’ll explain the dates in a way that you will understand. It should be noted that they don’t translate 100% to our dates as our calendar “shifts” compared to theirs.

Throughout the year, there are three “Feasts of the Maker”. The first would occur around March 27th. “The Maker” is the D’ni’s god. I can find little info about this event, sorry.

The D’ni New Year occurs around April 20th.. At this time of year, if you come in Cavern, you will see a confetti display in the neighbourhoods and some slightly different decorations.

Until D’ni “year” 233, the average person did not have access to linking books. On D’ni day “Leefo* 12” of that year, the “Common Library” was opened and the average person could finally travel to other ages! This day became a holiday amongst the D’ni and would occur around May 5th on our calendar. *Leefo is the first “month” in the D’ni “year”.

The Second Feast of the Maker occurs around June 21st.

The D’ni’s old home was destroyed on “Leetar 21 3646”. A holiday was created called the “Day Of Dancing” when this was observed.(As far as I know they all moved here but that point). Where it gets it name is unclear to me. It takes place on September 3rd on our modern calendar. In modern times, people have planned musical events around this time.

The destruction of the D’ni’s old home was prophesied. It was said that a “Great King” would lead the people to a new home. This prophecy was true, and a man named “Ri’neref” was the one to lead people to their new home. This day is celebrated as “First Arrival of the Great King”. It occurs around September 28th.

The last “Feast of the Maker” occurs around November 11th.

The “Coronation of King Kerath” occurs around November 23rd.

After the move to the new home, the D’ni realized that they had lost some important healing ages. This was a great loss to Dn’i society. They were found in the “year” 2262 and the day they were found became a great celebration. An annual tradition of parents hiding fire marbles to be found by children was started.(sounds like Easter) It occurs on “Leevobro 12”. I don’t know what day that would be on a modern calendar. (I don’t have a very good idea of how to translate D’ni years to ours; the other dates were on the D’ni Wiki).

Lastly, the opening of the Guild Of Writers on Leevot 9 is remembered, but not celebrated.

Thank you for listening. Any questions?


UPDATE: Explorer “korovev” made a handy table on the Myst Online fourms, it does
not render well here though, so here is a link too it:

The Guilds

Hello and welcome to another Heritage Night. Today, we are going to talk about the guilds. Back when the cavern was operated by the D’ni, there were 18 major guilds and countless smaller ones. The larger guilds were pretty exclusive and they had a lot of influence over D’ni society at the time.

Some of the noteworthy major guilds were:

The Guild Of Writers – who trained the D’ni in the art of age writing.

The Guild Of Legislators – who made and revised the laws.

The Guild Of Cartographers – who mapped ages.

The Guild of Healers – who, as the name implies, were in charge of tending to the sick and injured.

The Guild Of Messengers – who were in charge of communications.

The last noteworthy guild was the Guild of Maintainers. They acted as a sort of police force. The age ‘Gahreesen’ was their ‘home-base’.

Each guild, at the time, had a Grand Master who was in charge of it. The master would have a bunch of “Guild Masters” who worked for him or her. A couple of lucky Guilds had “Great Lords” who were masters with the authority of a king. Below the Master was: the Captain, Guildsman and Apprentice.

People would work and could live at a Guild Hall. Some of the guilds were lucky enough to have their own age. I mentioned ‘Gahreesen’ before; another example was Er’cana’ which was the base of the Guild Of Caterers.

In modern times, explorers have decided to form their own guilds based on four of the guilds of old. They are: the Guild Of Writers, Maintainers, Cartographers, and Messengers. There is also The Guild Of Greeters, which has no historical counterpart. The DRC has kindly made shirts for these guilds. You probably have heard of these guilds. Is there anyone here who is new to MOULa or would like a refresher?

If needed…

The people of the Guild Of Writers have learned the art of writing. A number of people in the Guild have written their own fan ages. Some of them are available on “The Gehn Shard”(a client/server pair) which the guild runs. Members have also made contributions to this game.

The Guild Of Maintainers are those explorers who wish to boldly go explore ages first. The connection to the guild of old is the maintainer’s suit, which members of the old Guild would wear when entering a dangerous location. Lately, I have not seen much activity from this guild.

The Guild Of Cartographers takes on about the same role as it did in the past. They don’t seem to be mentioned often in public.

The modern Guild Of Messengers is responsible for communicating information about the cavern, like they did in the past. Of course, today they also communicate on the internet. They coordinate the monthly All Guilds Meetings where people present events.

The Guild Of Greeters is an explorer-created guild. They welcome new explorers into the cavern.

..end of optional section

Thank you very much for listening, I hope you found this as interesting to listen to as I did to write it. I found the site “dni.wikia.com” extremely helpful in researching this topic and I suggest you check it out if you want more info. Any questions?

[None asked]

Hertiage Night New Players Event

Hello and welcome! My name is Jamie Marchant. I may appear slow to type as I am pasting in my script and the game sometimes does not cooperate with me when I do this. I do a series of events called Heritage Night, where I talk about the game’s rich history and backstory.

I will be putting today’s script on the Heritage Night blog and in the forum thread for this event. If you type “/startlog”, you will be able to record a chatlog. This is a good way of recoding URLs. I am going to give a couple of them. To view the log, navigate to “Documents/Uru Live/Log”. [pause]. The Heritage Night blog can be found at: https://heritagenight.wordpress.com. If you heard about this event from the AGM, the URL for the event is http://mystonline.com/forums/viewtopic.php?f=66&t=28727. The game’s manual, which I suggest you read, can be found: http://uru.mac-fife.me.uk/MOULa_Manual.pdf. Just to note, it has not been updated in a while. The manual can also be found in a “sticky” thread at the top of the Spoiler-free Discussionsection of the Myst Online Forums.

Today, I will be giving an overview of the game and explaining some key things you should know. This is aimed at newer explorers.

Currently, we are standing in the abandoned city of the D’ni civilization. We were ‘called’ to this place. The D’ni had the power to write books that had, for lack of a better word, magical powers. They could transport you to other worlds. Worlds are called “Ages” and the transportation process is called “linking”. You know about these books as you have used them to get to this place. Currently, we are not in another Age, but on earth, miles underground. To be specific, this cavern is in the desert in New Mexico.

So where do the Myst games fit into this? The Myst games are essentially non-cannon; they tell the story of a nameless adventurer who helped out Atrus and his family. They took place in the 1800’s, hence the odd clothes people wore in the games.

Do you know about the chat commands? There are a nutmber of commands like “/clap”, “/cheer” that, if typed, will make your avatar do an action. “/ignore [avatar’s name]” can be used to make a troublesome explorer’s text invisible to you. The opposite function is the “/addbuddy” command, which adds someone to your “buddies” list, so you can contact them at any time.(Even in another age!) Communication is only one way; your “buddy” must add you in return before they can talk back to you from another age. “/me” can be used to tell everyone you are preforming an action. Example: “/me drinks some water”.

Now for some terms that may help you out.

The Den’i Research Concail are a bunch of archaeologists who are studding this civalizastion.

The Ki is the watch-like device you are wearing.It provides a number of functions, some of which you must discover on your own. Each Ki has its own number, which we refer to as a “Ki Number” or just “Ki #”. Your Ki # is visible to anyone you are in the same age with. For more detailed explanation of your Ki, see the “Ki guide” in the game’s manual.

Ki time is Mountain Time and is the time displayed when you open your Ki. To fully open your Ki, push “F2” twice.

So the books we use in the game are called “Linking books”. There are also “Descriptive Books” and they are thicker and contain the description of the age. Descriptions of ages are a lot more complex than links to ages. Both books are written in a special language known as “The Art”. Follow so far? [repeat parts if needed].

The Nexis contains many linking books. It’s a handy way of getting around. As you explore the game, you will get additional places you can go from your Nexis.

Each avatar is assigned a “neighbourhood” or Hood. You can talk to your neighbours, if you have any. Everyone in the same neighbourhood can manipulate things in the hood like the imager, what doors are open, etc. Don’t worry about neighbourhoods at the moment; just know that, in the future, you can join or create your own neighbourhood and you can find instructions online explaining how to do this.

A Door Run is an activity done by explorers to solve a puzzle that requires multiple people to solve. Don’t participate in one unless you ask it to be spoiler-free.

In Character/In Cavern is the term for when we pretend that all of this is real. People used to do this a lot more frequently than they do today. Out Of Cavern/Out Of Character is when you speak about the game as if it is a game.

The Guilds do various different things and you can find out about them in Kirel accessible from Nexis.

There are things called Instances. Basically, they are several different versions of each age. They are in different states, depending on how much progress their owners have made in solving them.

Shorah is a D’ni greeting.

That is all from me for now. Any questions? What you say to me will be used on the Heritage Night blog so others can benefit from your questions.


10/14 15:36:22) Ditto #13: are there different instances of the plaza?
(10/14 15:37:28) HeritageNightGuy: Yes, the one accasiable thougn Nexsis is global but if you use a book in an age it’s a “hood” instance
(10/14 15:37:55) HeritageNightGuy: I don’t fully remember all the instanceing rules but there are discustions online about how they work
(10/14 15:38:09) Ditto #13: you can get to it from the nexus public list but also from the hood or from youre relto book
(10/14 15:39:09) HeritageNightGuy: Yes that’s corect, if you use the nexus public list, it is a global instance that everyone can see, the other two versions will take you to an instance only your neighbours can see.
(10/14 15:39:44) HeritageNightGuy: Your Nexsis is allways private nobody can visit you there
(10/14 15:39:59) Ditto #13: is the relto one and the hood the same instance?
(10/14 15:40:14) HeritageNightGuy: I can’t say 100% yes but I belive so
(10/14 15:40:25) Ditto #13: ok thanks
(10/14 15:40:31) HeritageNightGuy: No problem :)
(10/14 15:40:38) HeritageNightGuy: Any other questionts?
(10/14 15:41:06) Korov’ev: Relto and Hood books both lead to Hood instance of Ae’gura
(10/14 15:42:04) HeritageNightGuy: Well thanks for ceoming I’ll put this on the blog soon.
(10/14 15:42:15) Ditto #13: thank you

People calp and chear :)

History of Mysterium

Hello and welcome! Today, I am going to be talking about the history of Mysterium. Now, for those that don’t know, Mysterium is a long-time running Myst convention.

The first Mysterium took place 17 years ago when a group of over 200 fans met up in Spokane, Washington. Cyan had an open house and fans could see early versions of RealMyst, Myst III and Uru (known as “MUDPIE” at the time).

In 2001, Mysterium took place in New Mexico and, amongst other things, people explored the caves in Caverns National Park. Richard A. Watson (RAWA) attended and took pictures. More about this later.

Throughout the years, many interesting things have happened and I don’t have time to list every single one of them. At most (if not at all) Mysteriums, Cyan has made a presentation. In recent years, this was done via teleconferencing software (such as Skype or Google hangouts). Fans have often given presentations. A group of fans have presented the “The Starry Expanse Project”. They are taking on the mammoth task of recreating “Riven: The Sequel to Myst” in Real-time 3D. That is a fully explorable version of the game. Think about how RealMyst lets you fully explore the worlds of Myst. If this interests you, I can talk more about it after the presentation.

There have also been activities for people to participate in. Often there are fan made Myst themed: boardgames, RPGs, competitions, and escape rooms. A popular competition was “What Would Atrus Do,” where fans must make a model invention that would resemble something that the character Atrus would come up with. They must use odds and ends that they are given. One example was a device made to study a captured animal.

Lastly, I mentioned photos. I will give some URLs and it might help to start a chatlog now. RAWA’s photos can be found here: http://cho.cyan.com/rawa/mysterium2001/mysterium.html. More photos by attendees can be found in the history section of the Mysterium website. The URL is: http://www.mysterium.net/about/history. Click on a year and then click the media link if one is available for that year. Keep in mind that camera technology and the size of images you can reasonably put online has greatly increased over the years and so these old photos may not look that good by today’s standards. I will put these URLs on the Heritage Night blog, here, https://heritagenight.wordpress.com/. A link to the article I write will be posted in the event forum thread for this event. (Found under the events section of the official forums, it’s called “Heritage Night: History of Mysterium [August 12th] “.

Thank you very much for listening. Are they any questions? Your responses will be used in my chat log, to be posted on the Heritage Night blog.

There where no questions. If you want to see a chat log anyway comment bellow and I’ll post it here.